Stats
Strength, Agility, Vitality, Intelligence and Perception, and what each one changes in combat.
Your character has five stats. At each level, some are gained automatically according to your class, and you spend free points yourself.
The five stats
| Stat | Effect |
|---|---|
| Strength | Physical melee damage |
| Agility | Attack speed, critical hits, dodge, movement speed |
| Vitality | Health, defence, resistance to effects |
| Intelligence | Magic power, maximum mana |
| Perception | Accuracy, range, rare loot chance, critical damage; range of the gate map |
Main stat
Each class has one stat that raises its damage:
| Class | Main stat |
|---|---|
| Warrior | Strength |
| Assassin | Agility |
| Archer | Perception |
| Mage | Intelligence |
| Priest | Intelligence (damage and healing) |
The status window
The K key opens the status window. It shows the real effect of each stat (critical chance, dodge, damage bonus…). Your points are only spent when you press Confirm: no bad surprises.
Changing a distribution you already made requires a rare item, crafted and hard to get.
Resistances
Resistances to the six elements (Fire, Ice, Lightning, Earth, Light, Darkness) come from equipment and effects, not from stat points.