Death and respawns
What happens when a hunter falls in a dungeon, and what they lose.
Respawns3per party and instance
Invulnerable3 safter a respawn
Wear−10 %max durability, per death
Respawns
In a dungeon, the party shares 3 respawns. A hunter on their own also gets 3. After a respawn, you are invulnerable for 3 seconds.
The Priest
As long as they are alive, the Priest can resurrect an ally, even when the respawns are used up. Protect them.
Wait and watch
When no respawns are left, the fallen watch their allies: the camera follows a living ally, ← and → to switch.
If the whole party falls, the dungeon is failed: everyone comes out in front of the gate, without end rewards. While it stays open and has room, you can try again.
What you lose
| On death in a dungeon | |
|---|---|
| Inventory | Kept |
| Experience | Kept |
| Equipment | −10 % maximum durability on each item worn |
An item never breaks for good: at zero durability, it stops giving its stats until it is repaired.