RYFT

Dungeon

Reviewed on 27 October 2026

What waits behind a gate: different rooms every time, a boss, and rewards.

Respawns3shared by the party
Rejoin5 minafter a disconnection

Behind every gate lies a dungeon. Each party that enters gets its own dungeon (an instance): nobody else comes to bother you.

A different dungeon every time

The dungeon is made of hand-built rooms, assembled at random on each entry, followed by a boss arena matching the gate’s theme. Two visits to the same gate never look alike.

In the top right of the screen, a tracker shows the current room, the monsters left, the boss, the respawns left and how long others can still join you.

Rewards

Reward When
Experience Always
Mana crystals Always
Equipment Depending on luck, more often in high-rank gates

Once the boss is down, there is no chest: the SYSTEM shows a “GATE CLOSED” window listing your gains, then an exit portal appears. Loot is personal: everyone gets their own. Nothing is lost if you close the window or step through the portal.

Dying in a dungeon

The party shares three respawns, and the Priest can resurrect allies. Everything is explained in Death and respawns.

Giving up

You can leave a dungeon at any time with “Leave the gate” (Escape menu) or /ryft quitter, after confirming. You then leave without the end rewards.

Disconnection

If you lose your connection, your place waits for you for 5 minutes. Come back in time and you resume where you were, with the rewards of any victory won while you were away. Otherwise, you respawn in town.

See also